Log inBy CategoryBy Instructor
Browse

Brian Recktenwald

Environment Artist at Naughty Dog

Brian Recktenwald began his career in games as an Environment Artist at LucasArts on The Force Unleashed and sequels, then moving on to become Environment Art Lead for the Star Wars 1313 project at Lucasfilm. In 2013, Brian joined Naughty Dog to work on the highly acclaimed Uncharted series with a focus on modeling and scene assembly. He has worked in the games industry for over ten years and specializes in modeling, texturing, surfacing, and lighting.

  • I've been in the games industry for 17 years, and Brian is one of those rare talents you come across once in your career. He is by far, one of the very best environment artists in the industry. He consistently puts in extra time to make sure the work he turns in is beyond what you expected in terms of quality and polish. When we started Star Wars 1313, the environment artists pipeline was dramatically changed. They needed to produce assets to a quality level only seen in films, but on a very tight deadline. Brian set the high bar on what was expected and made sure his entire team delivered. He is an exceptional artist and a true professional.

    - Mark Bergo
    Sr. Artist at Akili Interactive Labs, Inc.