Log inBy CategoryBy Instructor
Browse

Creating Complex Materials for Games in Substance Designer

Utilizing Parameters to Create Multiple Materials with Kat Tamburello

Video Player is loading.
Current Time 0:00
Duration 0:00
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
  • Chapters
  • descriptions off, selected
  • captions off, selected

      Description

      Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.


      This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.


      After covering the foundation of material creation, you'll learn about creating individual assets, such as flowers, rocks, and sticks. With these assets created, you'll learn how to use the Shape Splatter node to scatter these assets across the ground.


      To conclude the workshop, Kat will discuss parameters so that you can create many variations of materials with just this one project.


      Duration: 3h 40m

      Format: HD 1920x1080

      Kat Tamburello

      Senior Texture Artist at id Software

      Kat Tamburello is a Gnomon School graduate who has been working professionally in the games industry for over 5 years. She is currently working at id Software as a Senior Texture Artist; prior to that, she worked as an environment artist on God of War Ragnarok. Kat enjoys sharing her knowledge with others and helping artists reach their artistic goals.

      • Kat is an incredibly talented artist that possesses a keen understanding of artistic fundamentals like scale and composition. She efficiently creates high-quality work using a versatile skill set that empowers her to succeed in many areas of the art pipeline. Kat's contributions to the team at id Software are undeniable, and she sets a great example for those around her.

        - Nicholas Clark
        Lead Texture artist at id Software