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Creating Environment Concept Art for Games

Master Building Design Using Photoshop, 3D-Coat & Octane for Blender With Asim A. Steckel

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      Description

      Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions. This 3-hour workshop covers these essential topics in a real game-dev context to share with you how you can visually communicate ideas with other departments in a studio while also understanding their needs and limitations.


      This workshop is an advanced tutorial using Photoshop, 3D-Coat & Octane for Blender. Asim leads you through the entire process, from initial research to brainstorming, designing a building, blocking it out in 3D, creating composition thumbnails, setting up a basic scene in 3D, and finally, through to a fully fleshed-out environment concept art piece. Asim shares his experience, knowledge, and the design thoughts he goes through while always taking other aspects into account, such as Game Design, Level Design, Art Direction, and so on.


      By following this workshop, you will not only learn Asim’s production-proven techniques and his personal painting process, but you will also learn insights into other aspects that affect your art, providing you with more awareness when tackling your own projects.


      Project files accompanying this workshop include Asim’s Photoshop file and sketches for your personal reference.


      Duration: 3h 05m

      Format: HD 1920x1080

      Asim A. Steckel

      Freelance Senior Concept Artist / Vis Dev Artist

      Asim A. Steckel is a Senior Concept Artist and Vis Dev Artist from Germany. Originally, he started working as a Graphic Designer, but due to his passion for art, games, and films, he made the decision to study Game Art to become a Concept Artist.


      He worked in Germany for several years before deciding to move to Canada to work for Ubisoft Québec for some years. He worked on a variety of different game projects; one among them was Immortals Fenyx Rising. Now back in Germany, he has started a freelance career, working for clients including Riot Games, 5th Column Studios, Genpop Interactive, Hitzone, and many others. He has been working in the entertainment industry for more than 12 years.


      Follow Asim on Facebook, Instagram, and Twitter.

      • I really enjoyed my time with Asim on Immortals Fenyx Rising. Asim was one of our concept artists back then [and it] was easy working with him because he had a good attitude, was very receptive to feedback, and was always looking to improve his art skills. In our concept artists group, he was one of my go-to guys when I had a special request or complicated tasks. I’ve watched Asim’s progression over the last two years, and I have been really impressed by his recent works. Asim is a true professional on every level.

        - Thierry Dansereau
        Art Director at Ubisoft Québec