Log inBy CategoryBy Instructor
Browse

Imaginative Illustration with J.P. Targete Vol. 2

Tonal Underpainting and Detailing

Video Player is loading.
Current Time 0:00
Duration 0:00
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
  • Chapters
  • descriptions off, selected
  • captions off, selected

      Description

      In this second of three titles, J.P. takes you through the crucial middle-step of creating a black and white tonal underpainting. He discusses his techniques in detail while emphasizing composition, value and lighting. You will learn how J.P. uses Adobe Photoshop's painting and transformation tools to quickly detail his backgrounds with texture and pre-made original imagery. J.P. also shows how visually embellishing the characters and scene will help with the final color painting. Through this lecture you will get an insight into J.P.'s thought process as he journeys further into the world of the "Dark Riders" and continues to develop the characters, creatures and story in the illustration.


      Duration: 3h 09m

      Format: SD 1024x768

      J.P. Targete

      Freelance Concept Artist and Illustrator.

      J.P. is an accomplished digital and traditional illustrator, concept artist, and art director creating art for books and video games. He graduated from the School of Visual Arts in New York and started working professionally at 20, illustrating book covers for Avon Books. Soon after, he got his big break and began illustrating sci-fi and fantasy book covers for Berkeley/Ace Books, Bantam Books, and Warner Books. He also created work for Wizards of the Coast and many role-playing game companies. He has created art for over 300 book covers and, in 2000, he won the A.S.F.A. Chesley Award for the best paperback book cover. 


      After many years of illustrating, he landed a job with NCSOFT and quickly became Art Director at NCSOFT Santa Monica, where he worked on creatures and environments for games such as Tabula Rasa and Aion. J.P. now freelances for publishers and video game companies and is working on a full-color graphic novel. His specialties include concept art, creature design, costume design, visual creative consultation, art direction, marketing illustration, and dynamic visual storytelling. His clients include Marvel Entertainment, Warner Brothers, Disney, Pixar, Sega, Gentle Giant Studios, Blizzard Entertainment, Fantasy Flight Games, Tor Books, Radical Comics, Nexus Productions, and many more.

      • In the last two years, I’ve had the incredible opportunity to join the Valkyrx Gaming team as a digital sculptor. The main focus at the beginning was to convert into miniatures some of the best fantasy concepts and illustrations that J.P. Targete made for Days of the Valkyrx. Following J.P.’s artworks, I’ve had the pleasure to sculpt multiple poses and variations of dwarves, orcs, goblins, elves, giants, and many other brutal creatures that are fighting in this epic fantasy wargame!

        - Francesco Orru
        Digital Sculptor at IDW Publishing